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Xbox 360 supreme commander
Xbox 360 supreme commander







xbox 360 supreme commander

These are easy to set at the zoomed-out scale of the game, even with the 360's relatively clumsy analog stick controls. You can also set up the moral equivalent of patrols for transport units, setting them to keep picking up units at a point and dropping them at another. You can assign any factory to "aid" another factory of the same type, which sets the aiding factory to automatically start in on the first's build queue.

xbox 360 supreme commander xbox 360 supreme commander xbox 360 supreme commander

Some of Supreme Commander's quality came from its meta-tools that let you easily manipulate the large-scale battles, and they made it to the 360. Beyond the gross scale, some other controls have been imported from the PC version in fine form. The face buttons select and de-select items roughly how you would expect, while the right bumper lets you set up chained commands to execute one after the other. The left stick moves you around the map, while the right zooms in and out and rotates the camera. Using the d-pad lets you assign groups, build both units and structures, meddle with build queues, and issue orders. What's important is what's been gained and lost in the transition to console. Let's not spend too much time recounting how solid a game Supreme Commander is: our PC review is right here. From there, your units and structures are nothing but icons. Unlike most RTS games, Supreme Commander really plays out at the strategic level, letting you pull your view back to the very limits of the battlefield. You play as one of the three sci-fi factions in "the Infinite War," a battle that has raged across space for 1,000 years. Supreme Commander features and narrative mirror the original PC game's. Where We're Going, Giant Robots Build Roads The game's technical aspects definitely represent a work in progress, and there are some issues with the control scheme, but there's a lot of potential here. Overall we're having a good time with Chris Taylor's Infinite War. Supreme Commander's transition to the 360 is far enough along that we got to spend a few hours playing the single-player game.









Xbox 360 supreme commander